Monday, May 08, 2006

More Games

I'm back to looking at game stuff having been looking at some other areas of research, such as Stefano Giovannoni, a designer who produces work for the like of Alessi. Alberto Alessi speaks very highly of Giovannoni, for obvious reasons, and of his approach to the relationship between form and function, in
knowing not only how to reach the highest possible quality of a project [...], but also being understood by the largest amount of people possible.
I love the stuff he designs too - they are the sort of things that you want to pick up, touch or sit on, and they make you smile. It's the use of colour, materials, and simple, clear lines:



The influence of modernism is so obvious in his work - and I'm hoping to get to the modernism exhibition at the V&A this weekend.




This is what good interface design is all about, and the relationship between form and function are just as essential in games design. I just read about Spore in an article at GameSpy. The story is about a year old, but the idea of players being able to control the evolution of a character all the way from a micro-organism in the primordial slime, to inter-galactic explorers/conquerors is fantastic. You can design the look of your animals and your world, so that it's a personalised experience. And this in a universe where there are other players creating their own worlds.

And there's academic work ongoing, looking at the potential role of such RPGs in education. One project at the University of Minnesota has modified the software for Neverwinter Nights to allow students to play the role of a reporter covering the story of a train derailment with dangerous chemicals, in a fictional town. This had also been done previously with a game centered on the American War of Independence, a couple of years ago. (Perhaps this acknowledges the element of fiction within history?) And the use of GPS enabled handheld devices in an Environmental Engineering Studies game. There are also a number of links here at the MIT website on using games in learning.

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