Wednesday, May 24, 2006

Presentation/Proposal

1. What I've been working on: a location-based game, played with hand-held device with integrated GPS.*

2. Key themes and interests:
  • the virtual and the real;
  • narrative;
  • interactivity;
  • (human) interaction;
  • play;
  • interfaces.
3. Important features of interactive narrative:
  • Interface/aesthetics;
  • Quality and context of narrative;
  • Pace and suspense as key to good narrative;
  • Emotional and dimensional perspectives;
  • Repetition/patterns -> deepens interaction (familiarity);
  • Feedback encourages interaction;
  • Context -> prediction -> participation -> interactivity;
  • Observation -> Exploration -> Modification -> Reciprocal Change;
  • Player as investigator;
  • Choice -> cause and effect;
  • User-generated content;
4. Influences:
  • Blast Theory;
  • The works of Neil Gaiman (in particular The Sandman comics and American Gods);*
  • Hellblazer comic, created by Jamie Delano and John Ridgway (John Constantine originally created by Alan Moore in Swamp Thing);
  • The League of Extraordinary Gentlemen - comic by Alan Moore;
  • His Dark Materials Trilogy, by Philip Pullman;
  • H.G. Wells;
  • Brunel;
  • Modernism;*
  • Brazil - film by Terry Gilliam;*
  • The Sims computer game, by Will Wright;
  • Grand Theft Auto;
  • IPerG - EU Pervasive Gaming project - 'Persistent virtual world' and LARP (live-action role-playing) games.
5. Initial Future Research:

GAMES (in order to deepen/broaden understanding of diverse experience of gaming):
  • Shadow of the Colossus - tactics and interface;*
  • Neverwinter Nights - role-playing, user-generated content (characters and modules);
  • Dreamfall - The Longest Journey - adventure/quest game with two realities/worlds;
  • Spore (when it comes out!) - user-generated content.*
READING (in order to broaden understanding of theory):
  • Half Real by Jesper Juul - fiction and rules in computer games;
  • Gender Inclusive Games Design by Sheri Graner-Ray;
  • This Is Not a Game by Dave Szulborski - Alternative Reality Games
  • Theory of Fun by Raph Koster.
INTERNET (in order to keep up to date):

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